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I participated in the development of a RTOS for an embedded DSP core with a distributed memory architecture and many levels of parallelism. The OS kernel was less than 700 words, but it had the ability to overlay code and

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BOPS 3D Graphics work

Below are some screenshots of 3D applications running on the BOPS DSP OpenGL driver the Embedded Applications team developed. They show our implementation of a highly optimized OpenGL driver running on a DSP core with many levels of parallelism. We did

Posted in BOPS